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Horizontal Wallwalk>release Jump= Walljump (high range and altitude jumps, make sure that you are wallwalking before you release the jump key, you only need a piece of wall the size of a coin to do this) Wallwalk>crouch=cancel (Jump removed as of 6.5) (Make sure to move your camera to the appropriate angle for the next wall to keep running) Wallwalk>Release Jump> Wallwalk = Connect! Sprint>Jump = Wallwalk to Jump on release of Jump button (Running/ jumping at an angle to a wall not exceeding 45°) Keep Jump pressed after reaching the peak altitude= slowly sliding down from max altitude Sprint>Jump (Running straight to a wall)=Vertical Wallwallk Note: you will keep wallwalking as long as you press the jump and movement key or you run out of stamina. WSAD+Jump>RMB*fire away* = Aiming jump, like in Matrix or Max Payne (Get your Akimbo Pistols D) Try those vs Toxic ancients and Infested Bosses:Ĭharge Melee>Sprint>Sprint=Charged melee RollĬharge Melee+RMB+Move Back>Sprint>Sprint
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(This cuts out a lot of the delay you get from this attack) Jump > Melee > Shift Twice (after you hit the ground)
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(Hard to aim but looks kinda cool! Learning the distance when to start Charging your melee is key to this combo) #Air Slide>Jump>RMB= Extended Forward FlipĬharge Melee>Sprint*Strike*>Slide>Melee=Double-Hit #Air Slide>*sliding floor contact*>Jump(>melee)= Forward Flip (to Downward Strike) #Air Slide>Melee= Dragon Kick to Dash 360° or uppercut Sprint>Jump>Crouch=Air Slide# A.K.A “Dragon Kick” (combine to your likes) knocks back enemies while airborne Slide>Jump>Melee= Forward Flip to Downward Strike (doesnt deal more damage, but looks cool and has a slightly longer range than the normal jump hard to aim at first) – 200-300% melee dmg depending on weapon, scales with melee dmg mods! Slide>Melee= Dash 360° Hi t with swords, Big weapons and Bo staff, Furax will do uppercut – 10-100% melee dmg, seems to be related to drop height Jump>Melee= Devastating downward Strike (a.k.a. Slide>Jump= Forward Flip (in direction of slide) # = connection point (Combo your Combos!) > = followed by … (sequential activation) + = “and” (push 2 or more buttons together)
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HOTHOTHOT: Check Wallwalk section for the vertical connect! Some are harder, some are easier to perform, remember:
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This guide focuses on the buttons you have to press to do all kinds of moves.
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