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Blademaster Mirror Image mana cost decreased from 100 to 80. Developers’ notes: This should help provide an early scouting option in the Orc vs. Great Hall supply granted increased from 10 to 11. Developers’ notes: Recent changes to Undead repair rate could potentially increase the viability of Siege Engines, so we are increasing the experience bounty, which we feel is too low. Siege Engine Tank experience bounty increased from 60 to 85. Night Elf match up to compensate for the lack of dispel. Human matchup and to slightly improve the Human vs. Developers’ notes: A slight movement speed reduction to Slow. Sorceress slow movement speed reduced from 60% to 55%. Developers’ notes: The goal here is to try to get away from mass Spell breakers in Human Mirror. Spell Breaker armor reduced from 3 to 2. Developers’ notes: With the additional changes to Human, we felt that this previous change needed to be reverted. Rifleman attack delay reduced from 1.4 to 1.35. Developers’ notes: Increasing their health slightly should help players manage the early game harassment. Developers’ notes: The goal here is to increase the incentive of Human to go to Castle, as well as promote some one-base options. Castle research gold cost reduced from 360 to 320. We’d also like to thank Back2Warcaft, Dreamhack, ESL, WCG, WGL, and all of the community contributors who produced amazing games and content during these times. The feedback we received through posts, videos, and tournaments were greatly appreciated.
You were instrumental in guiding these changes.
Thank you very much to you, the community. Night Elf matchups, with some quality of life changes and some long outstanding community requests. This Balance Update focuses on changes to improve the Human vs. After extensive testing and careful observation of multiple tournaments, we’re happy to release this Version 1.32.9 Balance Update.